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프로그래밍

DigDog 전체 스크립트

by HyunS_PG 2020. 5. 7.
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;
using System.Collections;
using System.Threading;
 
namespace DigDoc
{
    //화면 크기
    enum Screen
    {
        //화면 전체 크기
        SCREEN_START_X = 0,
        SCREEN_START_Y = 0,
        SCREEN_END_X = 80,
        SCREEN_END_Y = 28,
        //게임 화면 크기
        GAMESCREEN_START_X = 4,
        GAMESCREEN_START_Y = 3,
        GAMESCREEN_END_X = 44,
        GAMESCREEN_END_Y = 24
    }
 
    //광석 체력, 보석 확률
    enum eStone
    {
        concrete_HP = 1000000,  //벽 체력
        iron_HP = 3,            //철 체력
        iron_Chance = 90,       //철광석 나올 확률
        gold_HP = 10,           //금 체력
        gold_Chance = 90,       //금광석 나올 확률
        poison_HP = 5           //오염물질 확률
    }
    
    //탈출구 클래스
    class Escape
    {
        //탈출구 좌표 설정
        public int X { get; set; }
        public int Y { get; set; }
 
        public Escape(int x, int y)
        {
            X = x;
            Y = y;
        }
 
        //탈출구 이미지
        public void Print()
        {
            SetCursorPosition(X, Y);
            BackgroundColor = ConsoleColor.Blue;
            ForegroundColor = ConsoleColor.Yellow;
            Write("☞");
            BackgroundColor = ConsoleColor.Black;
            ForegroundColor = ConsoleColor.White;
        }
    }
 
    //광석 클래스
    class Stone
    {
        public int X { get; set; }      //광석 X좌표
        public int Y { get; set; }      //광석 Y좌표
        public int Max_HP { get; set; } //광석 최대체력
        public int HP { get; set; }     //광석 체력
        public int Chance { get; set; } //보석이 나올 확률
        public int Worth { get; set; }  //보석 값
        public ConsoleColor Color { get; set; } //벽 색깔
        public ConsoleColor Background_Color { get; set; }  //벽에 배경색 있는 버전용
 
        public string[] shaping = { "■""▦""▒""__""  ""◈" };   //광석 애니메이션 이미지와 보석 이미지
 
        public bool isDead;     //광석 부서짐 플래그
        public int death;       //부서졌는지 확인 및 카운트
        public bool gainGem;    //보석을 얻을 때
 
        //광석 클래스 초기화
        public Stone(int x, int y, int max_HP, int chance, ConsoleColor color)
        {
            X = x;
            Y = y;
            Max_HP = max_HP;
            HP = max_HP;
            Color = color;
            Background_Color = ConsoleColor.Black;
            Chance = chance;
            isDead = false;
            gainGem = false;
        }
        //광석 클래스 초기화 (배경색 있는 버전용)
        public Stone(int x, int y, int max_HP, int chance, ConsoleColor fontColor, ConsoleColor backgroundColor)
        {
            X = x;
            Y = y;
            Max_HP = max_HP;
            HP = max_HP;
            Color = fontColor;
            Background_Color = backgroundColor;
            Chance = chance;
            isDead = false;
            death = 0;
            gainGem = false;
        }
 
        //광석을 부수면 지정한 확률로 보석이 생김
        public void RandomGem()
        {
            Random rand = new Random();
 
            if (rand.Next(100+ 1 <= Chance) //(Chance)% 확률로 보석이 생김
            {
                SetCursorPosition(X, Y);
                ForegroundColor = Color;
                Write("◈");
                gainGem = true;          //보석이 떨어졌을 때 획득이 가능해짐
            }
        }
 
        //보석을 얻을 때
        public void GainGem(Player player)
        {
            //보석을 얻을 수 있는지
            if(gainGem)
            {
                //플레이어가 보석위로 올라갔을 때
                if(player.x == X && player.y == Y)
                {
                    switch((int)Color)
                    {
                        //철광석 값
                        case (int)ConsoleColor.DarkGray:
                            player.Money += 3;
                            break;
                        //금광석 값
                        case (int)ConsoleColor.Yellow:
                            player.Money += 20;
                            break;
                    }
 
                    //플레이어 골드 갱신
                    SetCursorPosition((int)Screen.GAMESCREEN_START_X, (int)Screen.GAMESCREEN_END_Y + 2);
                    Write("골드 :       ");
                    SetCursorPosition((int)Screen.GAMESCREEN_START_X, (int)Screen.GAMESCREEN_END_Y + 2);
                    Write($"골드 : {player.Money}");
 
                    gainGem = false;        //한번 얻으면 보석이 사라짐
                }
            }
        }
 
        //광석의 체력에 따라 이미지 변경
        public IEnumerator GetEnumerator()
        {
            if (!isDead)
            {
                //BackgroundColor = Background_Color;       //콘크리트 배경있는 버전용
                ForegroundColor = Color;
 
                //광석 체력이 절반으로 됐을 때 이미지
                if (HP <= Max_HP / 2 && HP > 0)
                    yield return shaping[1];
 
                //광석 체력이 0이하로 됐을 때 이미지
                else if (HP <= 0)
                {
                    yield return shaping[2];
                    System.Threading.Thread.Sleep(200);
                    ForegroundColor = Color;
                    yield return shaping[3];
                    System.Threading.Thread.Sleep(200);
                    yield return shaping[4];
                    isDead = true;
                    death = 1;
                    RandomGem();
                }
                //광석 기본 이미지
                else
                    yield return shaping[0];
                //BackgroundColor = ConsoleColor.Black;     //콘크리트 배경있는 버전용
            }
        }
 
        //플레이어가 광석 타격시 체력 감소
        public void DecreaseHP(int playerAttack)
        {
            HP -= playerAttack;
        }
    }
    
    //곡괭이 클래스
    class Pick
    {
        public int Attack { get; set; }          //곡괭이 공격력
        public int Price { get; set; }           //곡괭이 가격
        public ConsoleColor Color { get; set; }  //곡괭이 색깔
    
        //곡괭이 클래스 초기화
        public Pick(int pick_attack, int pick_price, ConsoleColor pick_color)
        {
            Attack = pick_attack;   //곡괭이 공격력
            Price = pick_price;     //곡괭이 가격
            Color = pick_color;     //곡괭이 색
        }
 
    }
 
    //플레이어 클래스
    class Player
    {
        public int x, y;                      //플레이어 위치
        public int preX, preY;                //플레이어 이전 위치(흔적 지우기 위함)
        public int forwardX, forwardY;        //플레이어 정면(타겟팅) 
        public int preForwardX, preForwardY;  //타겟팅 이전 위치
        public string shape;                  //플레이어 이미지
        public int Attack { get; set; }       //곡괭이에 따른 플레이어 공격력
        public int Money { get; set; }        //소지한 골드
 
        //플레이어 클래스 초기화
        public Player(int x, int y, string shape)
        {
            this.x = x;         //처음 시작 위치
            this.y = y;
            this.shape = shape; //처음 플레이어 이미지
 
            //방향에 따른 플레이어 이미지
            switch (shape)
            {
                case "▲":
                    forwardX = x;
                    forwardY = y - 1;
                    break;
                case "▼":
                    forwardX = x;
                    forwardY = y + 1;
                    break;
                case "◀":
                    forwardX = x - 2;
                    forwardY = y;
                    break;
                case "▶":
                    forwardX = x + 1;
                    forwardY = y;
                    break;
            }
 
            preForwardX = forwardX;
            preForwardY = forwardY;
 
            Money = 0;
        }
 
        //플레이어 공격
        public void Attacking(Stone[] concrete, Stone[] iron, Stone[] gold, Stone[] poison)
        {
            for (int i = 0; i < concrete.Length; i++)
            {
                if (forwardX % 2 == 1)  //광석 오른쪽에 있을 때는 타겟팅 위치가 같을 수 없으므로 x좌표를 -1한다.
                    forwardX--;
                if ((concrete[i].X == forwardX) && (concrete[i].Y == forwardY)) //광석 위치와 타켓팅 위치가 같을 때
                    concrete[i].DecreaseHP(Attack);
            }
            for (int i = 0; i < iron.Length; i++)
            {
                if (forwardX % 2 == 1)  //광석 오른쪽에 있을 때는 타겟팅 위치가 같을 수 없으므로 x좌표를 -1한다.
                    forwardX--;
                if ((iron[i].X == forwardX) && (iron[i].Y == forwardY)) //광석 위치와 타켓팅 위치가 같을 때
                    iron[i].DecreaseHP(Attack);
            }
            for (int i = 0; i < gold.Length; i++)
            {
                if (forwardX % 2 == 1)  //광석 오른쪽에 있을 때는 타겟팅 위치가 같을 수 없으므로 x좌표를 -1한다.
                    forwardX--;
                if ((gold[i].X == forwardX) && (gold[i].Y == forwardY)) //광석 위치와 타켓팅 위치가 같을 때
                    gold[i].DecreaseHP(Attack);
            }
            for (int i = 0; i < poison.Length; i++)
            {
                if (forwardX % 2 == 1)  //광석 오른쪽에 있을 때는 타겟팅 위치가 같을 수 없으므로 x좌표를 -1한다.
                    forwardX--;
                if ((poison[i].X == forwardX) && (poison[i].Y == forwardY)) //광석 위치와 타켓팅 위치가 같을 때
                    poison[i].DecreaseHP(Attack);
            }
        }
 
        //텔레포트 스킬
        public void Teleport(Stone[] concrete, Stone[] iron, Stone[] gold, Stone[] poison)
        {
            int distance = 3;   //텔레포트 최대 거리
            int preDistance;
 
            while (true)
            {
                preDistance = distance;
 
                if (shape == "▲")       //플레이어 이미지(방향)에 따라 순간이동
                {
                    y -= distance;
 
                    forwardX = x;
                    forwardY = y - 1;
                }
                if (shape == "▼")       //플레이어 이미지(방향)에 따라 순간이동
                {
                    y += distance;
 
                    forwardX = x;
                    forwardY = y + 1;
                }
                if (shape == "◀")       //플레이어 이미지(방향)에 따라 순간이동
                {
                    x -= 2 * distance;
                    
                    forwardX = x - 1;
                    forwardY = y;
                }
                if (shape == "▶")       //플레이어 이미지(방향)에 따라 순간이동
                {
                    x += 2 * distance;
 
                    forwardX = x + 2;
                    forwardY = y;
                }
 
                //텔레포트시 플레이어가 게임 화면 밖으로 나가지 않게 하기 위한 조건
                if ((x <= (int)Screen.GAMESCREEN_START_X) || (x >= (int)Screen.GAMESCREEN_END_X) || (y <= (int)Screen.GAMESCREEN_START_Y) || (y >= (int)Screen.GAMESCREEN_END_Y))
                    distance--;
 
                //텔레포트시 플레이어가 광석하고 겹치지 않게 하기 위한 조건
                for (int i = 0; i < concrete.Length; i++)
                {
                    if (!concrete[i].isDead && (x == concrete[i].X) && (y == concrete[i].Y))
                        distance--;
                }
                for (int i = 0; i < iron.Length; i++)
                {
                    if (!iron[i].isDead && (x == iron[i].X) && (y == iron[i].Y))
                        distance--;
                }
                for (int i = 0; i < gold.Length; i++)
                {
                    if (!gold[i].isDead && (x == gold[i].X) && (y == gold[i].Y))
                        distance--;
                }
                for (int i = 0; i < poison.Length; i++)
                {
                    if (!poison[i].isDead && (x == poison[i].X) && (y == poison[i].Y))
                        distance--;
                }
 
                //순간이동 가능할 때 or 앞에 공간이 더이상 없을 때
                if ((preDistance == distance) || (distance <= 0))
                    break;
                //순간이동 불가능할 때
                else
                {
                    x = preX;
                    y = preY;
                    forwardX = preForwardX;
                    forwardY = preForwardY;
 
                    continue;
                }
            }
        }
    }
 
    class Program
    {
        //타이틀 이미지
        static void Title(int titleX, int titleY)
        {
            int titleImgX = titleX + 18;
            int titleImgY = titleY;
 
            //곡괭이 이미지
            for (int i = 0; i < 20; i += 2)
            {
                ForegroundColor = ConsoleColor.DarkRed;
                SetCursorPosition(titleImgX + 16 - i, titleImgY + 1 + i / 2);
                Write("■");
                SetCursorPosition(titleImgX + 18 - i, titleImgY + 2 + i / 2);
                Write("■");
                ForegroundColor = ConsoleColor.Red;
                SetCursorPosition(titleImgX + 18 - i, titleImgY + 1 + i / 2);
                Write("■");
            }
            ForegroundColor = ConsoleColor.DarkRed;
            SetCursorPosition(titleImgX - 2, titleImgY + 11);
            Write("■");
 
            ForegroundColor = ConsoleColor.DarkGray;
            SetCursorPosition(titleImgX, titleImgY);
            Write("    ■■■■■");
            SetCursorPosition(titleImgX, titleImgY + 1);
            Write("  ■");
            ForegroundColor = ConsoleColor.Gray;
            Write("■■■■■");
            ForegroundColor = ConsoleColor.DarkGray;
            Write("■");
            SetCursorPosition(titleImgX, titleImgY + 2);
            Write("    ■■■■");
            ForegroundColor = ConsoleColor.Gray;
            Write("■■");
            SetCursorPosition(titleImgX + 14, titleImgY + 3);
            Write("■■");
            ForegroundColor = ConsoleColor.DarkGray;
            Write("■");
            for(int i = 0; i < 5; i++)
            {
                ForegroundColor = ConsoleColor.DarkGray;
                SetCursorPosition(titleImgX + 16, titleImgY + 4 + i);
                Write("■");
                SetCursorPosition(titleImgX + 20, titleImgY + 4 + i);
                Write("■");
                ForegroundColor = ConsoleColor.Gray;
                SetCursorPosition(titleImgX + 18, titleImgY + 4 + i);
                Write("■");
            }
            ForegroundColor = ConsoleColor.DarkGray;
            SetCursorPosition(titleImgX + 18, titleImgY + 9);
            Write("■");
            
            //D
            ForegroundColor = ConsoleColor.Yellow;
            SetCursorPosition(titleX, titleY + 3);
            Write("■■■");
            SetCursorPosition(titleX, titleY + 4);
            Write("■    ■");
            SetCursorPosition(titleX, titleY + 5);
            Write("■    ■");
            SetCursorPosition(titleX, titleY + 6);
            Write("■    ■");
            SetCursorPosition(titleX, titleY + 7);
            Write("■■■");
 
            //I
            SetCursorPosition(titleX + 10, titleY + 3);
            Write("■■■");
            SetCursorPosition(titleX + 12, titleY + 4);
            Write("■");
            SetCursorPosition(titleX + 12, titleY + 5);
            Write("■");
            SetCursorPosition(titleX + 12, titleY + 6);
            Write("■");
            SetCursorPosition(titleX + 10, titleY + 7);
            Write("■■■");
 
            //G
            SetCursorPosition(titleX + 20, titleY + 3);
            Write("■■■");
            SetCursorPosition(titleX + 18, titleY + 4);
            Write("■");
            SetCursorPosition(titleX + 18, titleY + 5);
            Write("■");
            SetCursorPosition(titleX + 22, titleY + 5);
            Write("■■");
            SetCursorPosition(titleX + 18, titleY + 6);
            Write("■");
            SetCursorPosition(titleX + 24, titleY + 6);
            Write("■");
            SetCursorPosition(titleX + 20, titleY + 7);
            Write("■■■");
 
            //D
            SetCursorPosition(titleX + 32, titleY + 3);
            Write("■■■");
            SetCursorPosition(titleX + 32, titleY + 4);
            Write("■");
            SetCursorPosition(titleX + 32, titleY + 5);
            Write("■");
            SetCursorPosition(titleX + 32, titleY + 6);
            Write("■");
            SetCursorPosition(titleX + 32, titleY + 7);
            Write("■■■");
            SetCursorPosition(titleX + 38, titleY + 4);
            Write("■");
            SetCursorPosition(titleX + 38, titleY + 5);
            Write("■");
            SetCursorPosition(titleX + 38, titleY + 6);
            Write("■");
 
            //O
            SetCursorPosition(titleX + 44, titleY + 3);
            Write("■■");
            SetCursorPosition(titleX + 42, titleY + 4);
            Write("■");
            SetCursorPosition(titleX + 48, titleY + 4);
            Write("■");
            SetCursorPosition(titleX + 42, titleY + 5);
            Write("■");
            SetCursorPosition(titleX + 48, titleY + 5);
            Write("■");
            SetCursorPosition(titleX + 42, titleY + 6);
            Write("■");
            SetCursorPosition(titleX + 48, titleY + 6);
            Write("■");
            SetCursorPosition(titleX + 44, titleY + 7);
            Write("■■");
 
            //C
            SetCursorPosition(titleX + 54, titleY + 3);
            Write("■■■");
            SetCursorPosition(titleX + 52, titleY + 4);
            Write("■");
            SetCursorPosition(titleX + 52, titleY + 5);
            Write("■");
            SetCursorPosition(titleX + 52, titleY + 6);
            Write("■");
            SetCursorPosition(titleX + 54, titleY + 7);
            Write("■■■");
        }
        
        //게임 화면 틀
        static void Frame(int on)
        {
            for(int i = (int)Screen.SCREEN_START_X; i < (int)Screen.SCREEN_END_X; i+=2)
            {
                SetCursorPosition(i, (int)Screen.SCREEN_START_Y);
                Write("- ");
                SetCursorPosition(i, (int)Screen.SCREEN_END_Y);
                Write("- ");
            }
 
            if(on == 1)
            {
                ForegroundColor = ConsoleColor.DarkMagenta;
                for (int i = (int)Screen.GAMESCREEN_START_X; i < (int)Screen.GAMESCREEN_END_X; i+=2)
                {
                    SetCursorPosition(i, (int)Screen.GAMESCREEN_START_Y);
                    Write("■");
                    SetCursorPosition(i, (int)Screen.GAMESCREEN_END_Y);
                    Write("■");
                }
 
                for (int i = (int)Screen.GAMESCREEN_START_Y; i <= (int)Screen.GAMESCREEN_END_Y; i++)
                {
                    SetCursorPosition((int)Screen.GAMESCREEN_START_X, i);
                    Write("■");
                    SetCursorPosition((int)Screen.GAMESCREEN_END_X, i);
                    Write("■");
                }
                ForegroundColor = ConsoleColor.White;
            }
        }
 
        //스테이지 생성
        static void Stage(int stage, ref Player player, Stone[] concrete, Stone[] iron, Stone[] gold, Stone[] poison, ref Escape escape, ref int posion_MaxCount, ref int posion_Count, ref bool teleport_on)
        {
            //--------------------------------------------------------------------------------------------
            //주의! 좌표 범위는 GAMESCREEN_START_X + 1~19 * 2까지 가능, GAMESCREEN_START_Y + 1~20까지 가능
            //--------------------------------------------------------------------------------------------
            switch (stage)
            {
                //스테이지 1
                case 1:
                    for (int i = (int)Screen.GAMESCREEN_START_X + 2; i < (int)Screen.GAMESCREEN_END_X - 1; i++)
                    {
                        for (int j = (int)Screen.GAMESCREEN_START_Y + 1; j < (int)Screen.GAMESCREEN_END_Y; j++)
                        {
                            SetCursorPosition(i, j);
                            Write("  ");
                        }
                    }
 
                    for (int i = 0; i < 160; i++)
                    {
                        concrete[i] = new Stone(0010, ConsoleColor.Black, ConsoleColor.Black);
 
                        if (i < 50)
                        {
                            iron[i] = new Stone(0010, ConsoleColor.Black);
                            gold[i] = new Stone(0010, ConsoleColor.Black);
                        }
                        if (i < 10)
                        {
                            poison[i] = new Stone(0010, ConsoleColor.Black);
                        }
                    }
 
                    player = new Player((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 8"▼");
                    escape = new Escape((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 12);
 
                    for (int i = 0; i < 7; i++)
                    {
                        concrete[i] = new Stone((int)Screen.GAMESCREEN_START_X + (7 + i) * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                        concrete[i + 7= new Stone((int)Screen.GAMESCREEN_START_X + (7 + i) * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                        concrete[i + 14= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 7 + i, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White); 
                        concrete[i + 21= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 7 + i, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    }
 
                    iron[0= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[1= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[2= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[3= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[4= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[5= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[6= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[7= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[8= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[9= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[10= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[11= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
 
                    poison[0= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[1= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    
                    posion_MaxCount = 2;    //없애야하는 오염물질 수
                    posion_Count = 0;       //스테이지 넘어갈 때 0으로 리셋
                    break;
                //스테이지 2
                case 2:
                    for (int i = (int)Screen.GAMESCREEN_START_X + 2; i < (int)Screen.GAMESCREEN_END_X - 1; i++)
                    {
                        for (int j = (int)Screen.GAMESCREEN_START_Y + 1; j < (int)Screen.GAMESCREEN_END_Y; j++)
                        {
                            SetCursorPosition(i, j);
                            Write("  ");
                        }
                    }
 
                    for (int i = 0; i < 160; i++)
                    {
                        concrete[i] = new Stone(0010, ConsoleColor.Black, ConsoleColor.Black);
 
                        if (i < 50)
                        {
                            iron[i] = new Stone(0010, ConsoleColor.Black);
                            gold[i] = new Stone(0010, ConsoleColor.Black);
                        }
                        if (i < 10)
                        {
                            poison[i] = new Stone(0010, ConsoleColor.Black);
                        }
                    }
 
                    player = new Player((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 15"▲");
                    escape = new Escape((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 6);
 
                    for (int i = 0; i < 11; i++)
                    {
                        concrete[i] = new Stone((int)Screen.GAMESCREEN_START_X + (5 + i) * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                        concrete[i + 11= new Stone((int)Screen.GAMESCREEN_START_X + (5 + i) * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                        concrete[i + 22= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 6 + i, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                        concrete[i + 33= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 6 + i, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    }
 
                    concrete[45= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[46= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[47= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[48= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[77= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[49= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[50= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[51= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[52= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[53= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[54= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[55= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[56= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[57= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[58= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[59= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[60= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[61= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[62= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[63= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[64= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[65= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[66= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[67= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[68= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[69= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[70= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[71= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[72= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[73= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[74= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[75= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White);
                    concrete[76= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White);
 
                    iron[0= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[1= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[2= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[3= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[4= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[5= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[6= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    
                    gold[0= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.gold_HP, (int)eStone.gold_Chance, ConsoleColor.Yellow);
                    gold[1= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.gold_HP, (int)eStone.gold_Chance, ConsoleColor.Yellow);
 
                    poison[0= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[1= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[2= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[3= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.poison_HP, 0, ConsoleColor.Green);
 
                    posion_MaxCount = 4;    //없애야하는 오염물질 수
                    posion_Count = 0;       //스테이지 넘어갈 때 0으로 리셋
                    break;
                //스테이지 3
                case 3:
                    for (int i = (int)Screen.GAMESCREEN_START_X + 2; i < (int)Screen.GAMESCREEN_END_X - 1; i++)
                    {
                        for (int j = (int)Screen.GAMESCREEN_START_Y + 1; j < (int)Screen.GAMESCREEN_END_Y; j++)
                        {
                            SetCursorPosition(i, j);
                            Write("  ");
                        }
                    }
 
                    for (int i = 0; i < 160; i++)
                    {
                        concrete[i] = new Stone(0010, ConsoleColor.Black, ConsoleColor.Black);
 
                        if (i < 50)
                        {
                            iron[i] = new Stone(0010, ConsoleColor.Black);
                            gold[i] = new Stone(0010, ConsoleColor.Black);
                        }
                        if (i < 10)
                        {
                            poison[i] = new Stone(0010, ConsoleColor.Black);
                        }
                    }
 
                    player = new Player((int)Screen.GAMESCREEN_END_X / 2, (int)Screen.GAMESCREEN_END_Y - 1"▲");
                    escape = new Escape((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 1);
 
                    concrete[0= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 1, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[1= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 1, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[2= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[3= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[4= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[5= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[6= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[7= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[8= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[9= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[10= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[11= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[12= new Stone((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[13= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[14= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[15= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[16= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[17= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[18= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[19= new Stone((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[20= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[21= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[22= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[23= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[24= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[25= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[26= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[27= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[28= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[29= new Stone((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[30= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[31= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[32= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[33= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[34= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[35= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[36= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[37= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[38= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[39= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[40= new Stone((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[41= new Stone((int)Screen.GAMESCREEN_START_X + 1 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[42= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[43= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[44= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[45= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[46= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[47= new Stone((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[48= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[49= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[50= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[51= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[52= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[53= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[54= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[55= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[56= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[57= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[58= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[59= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[60= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[61= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[62= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[63= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[64= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[65= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[66= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[67= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[68= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[69= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[70= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[71= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[72= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[73= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[74= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[75= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[76= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[77= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[78= new Stone((int)Screen.GAMESCREEN_START_X + 1 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[79= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[80= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[81= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[82= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[83= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[84= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[85= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[86= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[87= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[88= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[89= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[90= new Stone((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[91= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[92= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[93= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[94= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[95= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[96= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[97= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[98= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[99= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[100= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[101= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[102= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[103= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[104= new Stone((int)Screen.GAMESCREEN_START_X + 1 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[105= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[106= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[107= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[108= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[109= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[110= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[111= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[112= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[113= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 14, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[114= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[115= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[116= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[117= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[118= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[119= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[120= new Stone((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[121= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[122= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[123= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[124= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[125= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[126= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[127= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[128= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[129= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[130= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[131= new Stone((int)Screen.GAMESCREEN_START_X + 8 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[132= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[133= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[134= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[135= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[136= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[137= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[138= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[139= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[140= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[141= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[142= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[143= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[144= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[145= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[146= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[147= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[148= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[149= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[150= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[151= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[152= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[153= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[154= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[155= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[156= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[157= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[158= new Stone((int)Screen.GAMESCREEN_START_X + 7 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
                    concrete[159= new Stone((int)Screen.GAMESCREEN_START_X + 10 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.concrete_HP, 0, ConsoleColor.White, ConsoleColor.White);
 
                    iron[0= new Stone((int)Screen.GAMESCREEN_START_X + 1 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[1= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 2, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[2= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[3= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[4= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[5= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 5, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[6= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 7, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[7= new Stone((int)Screen.GAMESCREEN_START_X + 4 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[8= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[9= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 11, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[10= new Stone((int)Screen.GAMESCREEN_START_X + 1 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[11= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 12, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[12= new Stone((int)Screen.GAMESCREEN_START_X + 1 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[13= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 13, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[14= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[15= new Stone((int)Screen.GAMESCREEN_START_X + 3 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[16= new Stone((int)Screen.GAMESCREEN_START_X + 18 * 2, (int)Screen.GAMESCREEN_START_Y + 16, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[17= new Stone((int)Screen.GAMESCREEN_START_X + 5 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[18= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 17, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[19= new Stone((int)Screen.GAMESCREEN_START_X + 11 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[20= new Stone((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
                    iron[21= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.iron_HP, (int)eStone.iron_Chance, ConsoleColor.DarkGray);
 
                    gold[0= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 4, (int)eStone.gold_HP, (int)eStone.gold_Chance, ConsoleColor.Yellow);
                    gold[1= new Stone((int)Screen.GAMESCREEN_START_X + 12 * 2, (int)Screen.GAMESCREEN_START_Y + 6, (int)eStone.gold_HP, (int)eStone.gold_Chance, ConsoleColor.Yellow);
                    gold[2= new Stone((int)Screen.GAMESCREEN_START_X + 14 * 2, (int)Screen.GAMESCREEN_START_Y + 9, (int)eStone.gold_HP, (int)eStone.gold_Chance, ConsoleColor.Yellow);
                    gold[3= new Stone((int)Screen.GAMESCREEN_START_X + 2 * 2, (int)Screen.GAMESCREEN_START_Y + 15, (int)eStone.gold_HP, (int)eStone.gold_Chance, ConsoleColor.Yellow);
                    gold[4= new Stone((int)Screen.GAMESCREEN_START_X + 15 * 2, (int)Screen.GAMESCREEN_START_Y + 18, (int)eStone.gold_HP, (int)eStone.gold_Chance, ConsoleColor.Yellow);
 
                    poison[0= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 3, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[1= new Stone((int)Screen.GAMESCREEN_START_X + 17 * 2, (int)Screen.GAMESCREEN_START_Y + 8, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[2= new Stone((int)Screen.GAMESCREEN_START_X + 6 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[3= new Stone((int)Screen.GAMESCREEN_START_X + 13 * 2, (int)Screen.GAMESCREEN_START_Y + 10, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[4= new Stone((int)Screen.GAMESCREEN_START_X + 16 * 2, (int)Screen.GAMESCREEN_START_Y + 19, (int)eStone.poison_HP, 0, ConsoleColor.Green);
                    poison[5= new Stone((int)Screen.GAMESCREEN_START_X + 1 * 2, (int)Screen.GAMESCREEN_START_Y + 20, (int)eStone.poison_HP, 0, ConsoleColor.Green);
 
                    SetCursorPosition((int)Screen.GAMESCREEN_START_X + 9 * 2, (int)Screen.GAMESCREEN_START_Y + 10);
                    BackgroundColor = ConsoleColor.Blue;
                    Write("τ");
                    BackgroundColor = ConsoleColor.Black;
                    
                    posion_MaxCount = 6;    //없애야하는 오염물질 수
                    posion_Count = 0;       //스테이지 넘어갈 때 0으로 리셋
                    break;
                //스테이지 4
                case 4:
                    for (int i = (int)Screen.GAMESCREEN_START_X + 2; i < (int)Screen.GAMESCREEN_END_X - 1; i++)
                    {
                        for (int j = (int)Screen.GAMESCREEN_START_Y + 1; j < (int)Screen.GAMESCREEN_END_Y; j++)
                        {
                            SetCursorPosition(i, j);
                            Write("  ");
                        }
                    }
 
                    for (int i = 0; i < 160; i++)
                    {
                        concrete[i] = new Stone(0010, ConsoleColor.Black, ConsoleColor.Black);
 
                        if (i < 50)
                        {
                            iron[i] = new Stone(0010, ConsoleColor.Black);
                            gold[i] = new Stone(0010, ConsoleColor.Black);
                        }
                        if (i < 10)
                        {
                            poison[i] = new Stone(0010, ConsoleColor.Black);
                        }
                    }
                    break;
                case 5:
                    break;
                case 6:
                    break;
            }
        }
        
        //곡괭이 이미지
        static void Pick_Img(ConsoleColor pick_color)
        {
            ForegroundColor = pick_color;
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 5, (int)Screen.GAMESCREEN_END_Y - 8);
            Write("■■■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 7);
            Write("■      ■");
            ForegroundColor = ConsoleColor.DarkRed;
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 7, (int)Screen.GAMESCREEN_END_Y - 9);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 7, (int)Screen.GAMESCREEN_END_Y - 7);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 7, (int)Screen.GAMESCREEN_END_Y - 6);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 7, (int)Screen.GAMESCREEN_END_Y - 5);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 7, (int)Screen.GAMESCREEN_END_Y - 4);
            Write("■");
        }
 
        //곡괭이질 애니메이션
        static void Pick_Ani(ConsoleColor pick_color)
        {
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 9);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 8);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 7);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 6);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 5);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 4);
            Write("          ");
 
            ForegroundColor = pick_color;
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 13, (int)Screen.GAMESCREEN_END_Y - 6);
            Write("■■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 17, (int)Screen.GAMESCREEN_END_Y - 5);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 19, (int)Screen.GAMESCREEN_END_Y - 4);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 19, (int)Screen.GAMESCREEN_END_Y - 3);
            Write("■");
            ForegroundColor = ConsoleColor.DarkRed;
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 11, (int)Screen.GAMESCREEN_END_Y - 2);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 13, (int)Screen.GAMESCREEN_END_Y - 3);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 15, (int)Screen.GAMESCREEN_END_Y - 4);
            Write("■");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 19, (int)Screen.GAMESCREEN_END_Y - 6);
            Write("■");
 
            System.Threading.Thread.Sleep(40);
 
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 11, (int)Screen.GAMESCREEN_END_Y - 6);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 11, (int)Screen.GAMESCREEN_END_Y - 5);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 11, (int)Screen.GAMESCREEN_END_Y - 4);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 11, (int)Screen.GAMESCREEN_END_Y - 3);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 11, (int)Screen.GAMESCREEN_END_Y - 2);
            Write("          ");
            SetCursorPosition((int)Screen.GAMESCREEN_END_X + 11, (int)Screen.GAMESCREEN_END_Y - 1);
            Write("          ");
        }
 
        //도움말
        static void Help_Menu(ref bool toggle, bool teleport_on)
        {
            ForegroundColor = ConsoleColor.White;
            //도움말 켜기
            if (toggle)
            {
                for (int i = 0; i < 13; i++)
                {
                    SetCursorPosition((int)Screen.SCREEN_END_X + 5 + i * 2, (int)Screen.SCREEN_START_Y + 3);
                    Write("―");
                    SetCursorPosition((int)Screen.SCREEN_END_X + 5 + i * 2, (int)Screen.SCREEN_START_Y + 12);
                    Write("―");
                    SetCursorPosition((int)Screen.SCREEN_END_X + 5 + i * 2, (int)Screen.SCREEN_START_Y + 16);
                    Write("―");
                    SetCursorPosition((int)Screen.SCREEN_END_X + 5 + i * 2, (int)Screen.SCREEN_START_Y + 20);
                    Write("―");
                    SetCursorPosition((int)Screen.SCREEN_END_X + 5 + i * 2, (int)Screen.SCREEN_START_Y + 24);
                    Write("―");
                }
                for (int i = 0; i < 20; i++)
                {
                    SetCursorPosition((int)Screen.SCREEN_END_X + 4, (int)Screen.SCREEN_START_Y + 4 + i);
                    Write("l");
                    SetCursorPosition((int)Screen.SCREEN_END_X + 32, (int)Screen.SCREEN_START_Y + 4 + i);
                    Write("l");
                }
                SetCursorPosition((int)Screen.SCREEN_END_X + 3, (int)Screen.SCREEN_START_Y + 2);
                Write("※조작법");
                SetCursorPosition((int)Screen.SCREEN_END_X + 24, (int)Screen.SCREEN_START_Y + 5);
                Write("▲");
                SetCursorPosition((int)Screen.SCREEN_END_X + 24, (int)Screen.SCREEN_START_Y + 9);
                Write("▼");
                SetCursorPosition((int)Screen.SCREEN_END_X + 20, (int)Screen.SCREEN_START_Y + 7);
                Write("◀");
                SetCursorPosition((int)Screen.SCREEN_END_X + 28, (int)Screen.SCREEN_START_Y + 7);
                Write("▶");
                SetCursorPosition((int)Screen.SCREEN_END_X + 10, (int)Screen.SCREEN_START_Y + 7);
                Write("이동");
                SetCursorPosition((int)Screen.SCREEN_END_X + 19, (int)Screen.SCREEN_START_Y + 11);
                Write("방향키/WASD");
                SetCursorPosition((int)Screen.SCREEN_END_X + 10, (int)Screen.SCREEN_START_Y + 14);
                Write("공격     스페이스바");
                SetCursorPosition((int)Screen.SCREEN_END_X + 7, (int)Screen.SCREEN_START_Y + 18);
                Write("업그레이드       U");
                if (!teleport_on)
                {
                    SetCursorPosition((int)Screen.SCREEN_END_X + 8, (int)Screen.SCREEN_START_Y + 22);
                    Write("텔레포트       잠김");
                }
                else
                {
                    SetCursorPosition((int)Screen.SCREEN_END_X + 8, (int)Screen.SCREEN_START_Y + 22);
                    Write("텔레포트        Z");
                }
                SetCursorPosition((int)Screen.SCREEN_END_X + 3, (int)Screen.SCREEN_START_Y + 27);
                Write("※게임 방법");
                SetCursorPosition((int)Screen.SCREEN_END_X + 5, (int)Screen.SCREEN_START_Y + 29);
                Write("1. 광석을 부순다!"); 
                SetCursorPosition((int)Screen.SCREEN_END_X + 5, (int)Screen.SCREEN_START_Y + 30);
                Write("2. 골드를 모은다!");
                SetCursorPosition((int)Screen.SCREEN_END_X + 5, (int)Screen.SCREEN_START_Y + 31);
                Write("3. 오염물질을 모두 없애면 ");
                BackgroundColor = ConsoleColor.Blue;
                ForegroundColor = ConsoleColor.Yellow;
                Write("☞");
                BackgroundColor = ConsoleColor.Black;
                ForegroundColor = ConsoleColor.White;
                Write("모양의 입구가 생긴다!");
                SetCursorPosition((int)Screen.SCREEN_END_X + 5, (int)Screen.SCREEN_START_Y + 32);
                Write("4. 더 깊은 곳으로!");
                toggle = !toggle;
            }
            //도움말 끄기
            else
            {
                for (int i = 0; i < 33; i++)
                {
                    SetCursorPosition((int)Screen.SCREEN_END_X + 3, (int)Screen.SCREEN_START_Y + 1 + i);
                    Write("                                                   ");
                    toggle = !toggle;
                }
            }
        }
        
        //플레이어의 전체적인 행동
        static void Action(ref Player player, Stone[] concrete, Stone[] iron, Stone[] gold, Stone[] poison, ref bool quit, Pick pick, ref int pick_num, ref bool toggle, ref bool teleport_on, ref bool effect)
        {
            //화면밖으로 나가지 않게 하기 위한 조건
            if ((player.x <= (int)Screen.GAMESCREEN_START_X) || (player.x >= (int)Screen.GAMESCREEN_END_X) || (player.y <= (int)Screen.GAMESCREEN_START_Y) || (player.y >= (int)Screen.GAMESCREEN_END_Y))
            {
                player.x = player.preX;
                player.y = player.preY;
                player.forwardX = player.preForwardX;
                player.forwardY = player.preForwardY;
            }
 
            //광석하고 겹치지 않게 하기 위한 조건
            for (int i = 0; i < concrete.Length; i++)
            {
                if (!concrete[i].isDead && (player.x == concrete[i].X) && (player.y == concrete[i].Y))
                {
                    player.x = player.preX;
                    player.y = player.preY;
                    player.forwardX = player.preForwardX;
                    player.forwardY = player.preForwardY;
                }
            }
            for (int i = 0; i < iron.Length; i++)
            {
                if (!iron[i].isDead && (player.x == iron[i].X) && (player.y == iron[i].Y))
                {
                    player.x = player.preX;
                    player.y = player.preY;
                    player.forwardX = player.preForwardX;
                    player.forwardY = player.preForwardY;
                }
            }
            for (int i = 0; i < gold.Length; i++)
            {
                if (!gold[i].isDead && (player.x == gold[i].X) && (player.y == gold[i].Y))
                {
                    player.x = player.preX;
                    player.y = player.preY;
                    player.forwardX = player.preForwardX;
                    player.forwardY = player.preForwardY;
                }
            }
            for (int i = 0; i < poison.Length; i++)
            {
                if (!poison[i].isDead && (player.x == poison[i].X) && (player.y == poison[i].Y))
                {
                    player.x = player.preX;
                    player.y = player.preY;
                    player.forwardX = player.preForwardX;
                    player.forwardY = player.preForwardY;
                }
            }
 
            //플레이어 위치, 이미지
            ForegroundColor = ConsoleColor.Cyan;
            SetCursorPosition(player.x, player.y);
            Write(player.shape);
 
            //이전 위치 저장(흔적 지우기용)
            player.preX = player.x;
            player.preY = player.y;
            player.preForwardX = player.forwardX;
            player.preForwardY = player.forwardY;
 
            //행동
            ConsoleKey key = ReadKey(true).Key;
            switch (key)
            {
                //위쪽 이동
                case ConsoleKey.W:
                case ConsoleKey.UpArrow:
                    if (player.shape == "▲")       //방향과 모양이 같은 경우만 이동
                        player.y--;
                    else
                        player.shape = "▲";
 
                    player.forwardX = player.x;
                    player.forwardY = player.y - 1;
 
                    break;
                //아래쪽 이동
                case ConsoleKey.S:
                case ConsoleKey.DownArrow:
                    if (player.shape == "▼")       //방향과 모양이 같은 경우만 이동
                        player.y++;
                    else
                        player.shape = "▼";
 
                    player.forwardX = player.x;
                    player.forwardY = player.y + 1;
 
                    break;
                //왼쪽 이동
                case ConsoleKey.A:
                case ConsoleKey.LeftArrow:
                    if (player.shape == "◀")       //방향과 모양이 같은 경우만 이동
                        player.x -= 2;
                    else
                        player.shape = "◀";
 
                    player.forwardX = player.x - 1;
                    player.forwardY = player.y;
 
                    break;
                //오른쪽 이동
                case ConsoleKey.D:
                case ConsoleKey.RightArrow:
                    if (player.shape == "▶")       //방향과 모양이 같은 경우만 이동
                        player.x += 2;
                    else
                        player.shape = "▶";
 
                    player.forwardX = player.x + 2;
                    player.forwardY = player.y;
 
                    break;
                //공격
                case ConsoleKey.Spacebar:
                    player.Attacking(concrete, iron, gold, poison);
 
                    //타겟팅 테스트용
                    //SetCursorPosition(player.forwardX, player.forwardY);
                    //Write("+");
 
                    Pick_Ani(pick.Color);
                    break;
                //텔레포트 사용
                case ConsoleKey.Z:
                    if (teleport_on && (player.Money >= 3))
                    {
                        if (effect)
                        {
                            BackgroundColor = ConsoleColor.Red;
                            SetCursorPosition(player.x, player.y);
                            Write(player.shape);
                            System.Threading.Thread.Sleep(30);
                            BackgroundColor = ConsoleColor.Blue;
                            SetCursorPosition(player.x, player.y);
                            Write(player.shape);
                            System.Threading.Thread.Sleep(30);
                            BackgroundColor = ConsoleColor.Green;
                            SetCursorPosition(player.x, player.y);
                            Write(player.shape);
                            System.Threading.Thread.Sleep(30);
                            BackgroundColor = ConsoleColor.Black;
                            SetCursorPosition(player.x, player.y);
                            Write(player.shape);
                            effect = false;
                        }
 
                        player.Money -= 3;  //텔레포트 사용시 소모하는 골드
 
                        player.Teleport(concrete, iron, gold, poison);  //텔레포트시 충돌 처리
                        effect = true;
                    }
                    break;
                //곡괭이 구매하기
                case ConsoleKey.U:
                    if (player.Money >= pick.Price)
                    {
                        player.Money -= pick.Price;
                        pick_num++;
                    }
                    break;
                //종료하기
                case ConsoleKey.Escape:
                    quit = true;
                    break;
                //도움말
                case ConsoleKey.F1:
                    Help_Menu(ref toggle, teleport_on);
                    break;
            }
 
            //타겟팅 테스트용
            //SetCursorPosition(player.preForwardX, player.preForwardY);
            //Write("  ");
 
            //가만히 있지 않을 경우만 이전 위치를 삭제한다
            if (player.x != player.preX || player.y != player.preY)
            {
                SetCursorPosition(player.preX, player.preY);
                Write("  ");
            }
 
            //인터페이스 색깔
            ForegroundColor = ConsoleColor.White;
        }
 
        static void Main(string[] args)
        {
            #region 기본 설정
            //시작 스테이지
            int stage = 1;
            bool clear_stage = true;
 
            //시작화면 및 기본설정
            CursorVisible = false;  //커서 지우기
            SetBufferSize(200200);
            SetWindowSize(15040);
 
            bool quit;                  //종료 플래그
            bool toggle = true;         //도움말 창 on/off
 
            bool teleport_on = false;   //텔레포트 능력 on/off
            bool effect = false;
            int money = 0;              //소지 골드
 
            Pick[] pick = new Pick[3];                          //곡괭이 종류
            pick[0= new Pick(115, ConsoleColor.DarkGray);   //철 곡괭이(테스트용 수치)
            pick[1= new Pick(3100, ConsoleColor.Yellow);    //금 곡괭이(테스트용 수치)
            pick[2= new Pick(5300, ConsoleColor.Cyan);      //에메랄드 곡괭이(테스트용 수치)
            int pick_num = 0;                                   //곡괭이 업그레이드 횟수
 
            int posion_MaxCount = 1;//오염물질 총 개수
            int posion_Count = 0;   //오염물질 없앤 개수
 
            Frame(0);               //게임 메인메뉴 프레임
            Title(9,4);             //타이틀 위치
 
            ForegroundColor = ConsoleColor.White;
            SetCursorPosition((int)Screen.SCREEN_START_X + 24, (int)Screen.SCREEN_START_Y + 19);
            Write("계속 하려면 아무키나 누르세요");
            SetCursorPosition((int)Screen.SCREEN_END_X - 14, (int)Screen.SCREEN_END_Y - 2);
            Write("ESC - 게임종료");
 
            //메인메뉴에서 키 입력
            ConsoleKey key = ReadKey(true).Key;
            switch (key)
            {
                case ConsoleKey.Escape:
                    quit = true;
                    break;
                default:
                    quit = false;
                    break;
            }
            Clear();
            
            //플레이어 생성
            Player player = new Player((int)Screen.GAMESCREEN_END_X / 2, (int)Screen.GAMESCREEN_END_Y - 1"▲");
 
            //탈출구 생성
            Escape escape = new Escape((int)Screen.GAMESCREEN_START_X + 19 * 2, (int)Screen.GAMESCREEN_START_Y + 1);
 
            //광석 생성
            Stone[] concrete = new Stone[160];
            Stone[] iron = new Stone[50];       //철광석
            Stone[] gold = new Stone[50];       //황금석
            Stone[] poison = new Stone[10];     //오염물질
 
            for(int i = 0; i < 160; i++)
            {
                concrete[i] = new Stone(0010, ConsoleColor.Black, ConsoleColor.Black);
 
                if (i < 50)
                {
                    iron[i] = new Stone(0010, ConsoleColor.Black);
                    gold[i] = new Stone(0010, ConsoleColor.Black);
                }
                if (i < 10)
                {
                    poison[i] = new Stone(0010, ConsoleColor.Black);
                }
            }
            #endregion
 
            #region 진행화면
            while (!quit)
            {
                Frame(1);   //게임 플레이화면 프레임
 
                //게임 UI
                SetCursorPosition((int)Screen.GAMESCREEN_START_X, (int)Screen.GAMESCREEN_END_Y + 2);
                Write($"골드 :      ");
                SetCursorPosition((int)Screen.GAMESCREEN_START_X, (int)Screen.GAMESCREEN_END_Y + 2);
                Write($"골드 : {player.Money}");
 
                if (pick_num < pick.Length - 1)
                {
                    SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 12);
                    Write($"업그레이드(U) :            ");
                    SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 12);
                    Write($"업그레이드(U) : {pick[pick_num].Price}골드");
                }
                else
                {
                    pick_num = pick.Length - 1;
                    SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 13);
                    Write("                                ");
                    SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 12);
                    Write("                                ");
                    SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_END_Y - 13);
                    Write("업그레이드가 완료되었습니다");
                }
                SetCursorPosition((int)Screen.GAMESCREEN_START_X + 20, (int)Screen.GAMESCREEN_END_Y + 2);
                Write($"공격력 :           ");
                SetCursorPosition((int)Screen.GAMESCREEN_START_X + 20, (int)Screen.GAMESCREEN_END_Y + 2);
                Write($"공격력 : {pick[pick_num].Attack}");
 
                SetCursorPosition((int)Screen.SCREEN_END_X - 14, (int)Screen.SCREEN_END_Y - 4);
                Write("F1  -   도움말");
                SetCursorPosition((int)Screen.SCREEN_END_X - 14, (int)Screen.SCREEN_END_Y - 2);
                Write("ESC - 게임종료");
                
                //스테이지 설정
                if (clear_stage)
                {
                    money = player.Money;
                    Stage(stage, ref player, concrete, iron, gold, poison, ref escape, ref posion_MaxCount, ref posion_Count, ref teleport_on);
                    player.Money = money;
                    clear_stage = false;
                }
                
                //곡괭이 설정
                player.Attack = pick[pick_num].Attack;
                Pick_Img(pick[pick_num].Color);
                
                //광석의 위치와 모양, 보석이 떨어질 확률, 보석의 가치에 대한 정보
                for (int i = 0; i < concrete.Length; i++)
                {
                    foreach (string shaping in concrete[i])
                    {
                        SetCursorPosition(concrete[i].X, concrete[i].Y);
                        Write(shaping);
                        ForegroundColor = ConsoleColor.White;
                    }
                }
                for (int i = 0; i < iron.Length; i++)
                {
                    foreach (string shaping in iron[i])         //모든 철의 이미지를 가져온다.
                    {
                        SetCursorPosition(iron[i].X, iron[i].Y);
                        Write(shaping);
                        ForegroundColor = ConsoleColor.White;
                    }
                    iron[i].GainGem(player);
                }
                for (int i = 0; i < gold.Length; i++)
                {
                    foreach (string shaping in gold[i])         //모든 금의 이미지를 가져온다.
                    {
                        SetCursorPosition(gold[i].X, gold[i].Y);
                        Write(shaping);
                        ForegroundColor = ConsoleColor.White;
                    }
                    gold[i].GainGem(player);
                }
                for (int i = 0; i < poison.Length; i++)
                {
                    foreach (string shaping in poison[i])       //모든 오염물질의 이미지를 가져온다.
                    {
                        SetCursorPosition(poison[i].X, poison[i].Y);
                        Write(shaping);
                        ForegroundColor = ConsoleColor.White;
                    }
                    posion_Count += poison[i].death;
                }
 
                //클리어했을 경우
                if (posion_Count == posion_MaxCount)
                {
                    //탈출구 위치 생김
                    escape.Print();
 
                    if ((player.x == escape.X) && (player.y == escape.Y))
                    {
                        clear_stage = true;
                        stage++;    //다음 스테이지
                    }
                }
 
                //오염물질 개수 표시
                ForegroundColor = ConsoleColor.Green;
                SetCursorPosition((int)Screen.GAMESCREEN_END_X - 14, (int)Screen.GAMESCREEN_START_Y - 1);
                Write($"오염물질 {posion_Count} / {posion_MaxCount}");
                posion_Count = 0;
                ForegroundColor = ConsoleColor.White;
 
                //다음 스테이지로 가기 전까지 플레이어 행동
                if (!clear_stage)
                {
                    Action(ref player, concrete, iron, gold, poison, ref quit, pick[pick_num], ref pick_num, ref toggle, ref teleport_on, ref effect);
                }
 
                //텔레포트 도움말
                if (teleport_on)
                {
                    SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_START_Y + 1);
                    Write("텔레포트 능력사용(Z) : 3골드  ");
                }
 
                //텔레포트 획득시
                if (stage == 3 && player.x == (int)Screen.GAMESCREEN_START_X + 9 * 2 && player.y == (int)Screen.GAMESCREEN_START_Y + 10)
                {
                    if (!teleport_on)
                    {
                        SetCursorPosition((int)Screen.GAMESCREEN_END_X + 3, (int)Screen.GAMESCREEN_START_Y + 1);
                        Write("텔레포트 능력을 획득했습니다.");
                    }
                    teleport_on = true;
                }
                #endregion
 
                //스테이지 4 달성시
                if (stage == 4)
                {
                    for (int i = (int)Screen.GAMESCREEN_START_X + 2; i < (int)Screen.GAMESCREEN_END_X - 1; i++)
                    {
                        for (int j = (int)Screen.GAMESCREEN_START_Y + 1; j < (int)Screen.GAMESCREEN_END_Y; j++)
                        {
                            SetCursorPosition(i, j);
                            Write("  ");
                        }
                    }
                    break;
                }
            }
 
            //마지막 스토리씬
            int scene = 1;
 
            while (!quit)
            {
                if ((player.x <= (int)Screen.SCREEN_START_X)  || (player.y <= (int)Screen.SCREEN_START_Y))
                {
                    player.x = player.preX;
                    player.y = player.preY;
                }
 
                player.preX = player.x;
                player.preY = player.y;
                
                SetCursorPosition(player.x, player.y);
                Write(player.shape);
 
                //대사
                switch (scene)
                {
                    case 1:
                        SetCursorPosition(421);
                        Write("    음... 그런데 내가 왜 이 의미없는 땅굴파기를 하고 있는거지?  ");
                        System.Threading.Thread.Sleep(2000);
                        SetCursorPosition(421);
                        Write("    안되겠어. 어떻게든 이곳을 빠져나가야되겠어.                 ");
                        scene++;
                        break;
                    case 3:
                        SetCursorPosition(421);
                        Write("    어? 뭐야? 그냥 지나가지잖아? 홀로그램 같은 거였나?  ");
                        System.Threading.Thread.Sleep(2000);
                        SetCursorPosition(421);
                        Write("    엇? 출구다!                                         ");
 
                        SetCursorPosition(905);
                        BackgroundColor = ConsoleColor.Blue;
                        ForegroundColor = ConsoleColor.Yellow;
                        Write("☞");
                        ForegroundColor = ConsoleColor.White;
                        BackgroundColor = ConsoleColor.Black;
 
                        SetCursorPosition(1402);
                        Write("Del");
 
                        scene++;
                        break;
                }
 
                key = ReadKey(true).Key;
                switch (key)
                {
                    //위쪽 이동
                    case ConsoleKey.W:
                    case ConsoleKey.UpArrow:
                        if (player.shape == "▲")       //방향과 모양이 같은 경우만 이동
                            player.y--;
                        else
                            player.shape = "▲";
                        break;
                    //아래쪽 이동
                    case ConsoleKey.S:
                    case ConsoleKey.DownArrow:
                        if (player.shape == "▼")       //방향과 모양이 같은 경우만 이동
                            player.y++;
                        else
                            player.shape = "▼";
                        break;
                    //왼쪽 이동
                    case ConsoleKey.A:
                    case ConsoleKey.LeftArrow:
                        if (player.shape == "◀")       //방향과 모양이 같은 경우만 이동
                            player.x -= 2;
                        else
                            player.shape = "◀";
                        break;
                    //오른쪽 이동
                    case ConsoleKey.D:
                    case ConsoleKey.RightArrow:
                        if (player.shape == "▶")       //방향과 모양이 같은 경우만 이동
                            player.x += 2;
                        else
                            player.shape = "▶";
                        break;
                }
                
 
                if ((scene == 2&& ((player.x >= (int)Screen.GAMESCREEN_END_X) || (player.y >= (int)Screen.GAMESCREEN_END_Y)))
                {
                    scene++;
                }
                
                //배드 엔딩
                if(player.x == 90 && player.y == 5)
                {
                    SetCursorPosition(5014);
                    Write("■■■    ■    ■■      ■■■  ■    ■  ■■");
                    SetCursorPosition(5015);
                    Write("■  ■  ■  ■  ■  ■    ■      ■■  ■  ■  ■");
                    SetCursorPosition(5016);
                    Write("■■    ■  ■  ■  ■    ■■■  ■ ■ ■  ■  ■");
                    SetCursorPosition(5017);
                    Write("■  ■  ■■■  ■  ■    ■      ■  ■■  ■  ■");
                    SetCursorPosition(5018);
                    Write("■■■  ■  ■  ■■      ■■■  ■    ■  ■■");
 
                    SetCursorPosition(5821);
                    Write("더 깊은 곳으로 들어갔습니다...");
                    SetCursorPosition(6022);
                    Write("TIP. '☞'모양은 입구입니다.");
                    SetCursorPosition(6023);
                    Write("                              ");
                    SetCursorPosition(6024);
                    Write("                              ");
                    SetCursorPosition(6025);
                    Write("                              ");
 
                    quit = true;
                }
 
                //세드 엔딩
                if (player.x == 140 && player.y == 2)
                {
                    for (int i = 0; i < 100; i++)
                    {
                        for (int j = 0; j < 40; j++)
                        {
                            SetCursorPosition(i, j);
                            Write("  ");
                        }
                    }
 
                    SetCursorPosition(1402);
                    Write("    ");
 
                    SetCursorPosition(1001);
                    Write("    어... 뭐지....                ");
                    System.Threading.Thread.Sleep(2000);
 
                    SetCursorPosition(1001);
                    ForegroundColor = ConsoleColor.Gray;
                    Write("    점점  내가...사라지는 것 같아...      ");
                    SetCursorPosition(player.preX, player.preY);
                    Write(player.shape);
 
                    System.Threading.Thread.Sleep(2000);
                    SetCursorPosition(1001);
                    Write("    아.... 내가  삭제되어지는 거구나...      ");
 
                    System.Threading.Thread.Sleep(2000);
                    SetCursorPosition(1001);
                    Write("    안녕....                             ");
 
                    ForegroundColor = ConsoleColor.DarkGray;
                    SetCursorPosition(player.preX, player.preY);
                    Write(player.shape);
                    System.Threading.Thread.Sleep(2000);
 
                    SetCursorPosition(5014);
                    Write("■■■    ■    ■■      ■■■  ■    ■  ■■");
                    SetCursorPosition(5015);
                    Write("■      ■  ■  ■  ■    ■      ■■  ■  ■  ■");
                    SetCursorPosition(5016);
                    Write("■■■  ■  ■  ■  ■    ■■■  ■ ■ ■  ■  ■");
                    SetCursorPosition(5017);
                    Write("    ■  ■■■  ■  ■    ■      ■  ■■  ■  ■");
                    SetCursorPosition(5018);
                    Write("■■■  ■  ■  ■■      ■■■  ■    ■  ■■");
 
                    quit = true;
                }
 
                if (player.x != player.preX || player.y != player.preY)
                {
                    SetCursorPosition(player.preX, player.preY);
                    Write("  ");
                }
            }
 
            SetCursorPosition(6028);
            ReadKey();
        }
    }
}
 
cs
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